Rebuilding Collaboration

We are living in a visual prioritized world, of which our culture dominate our experience in a visual way. Nowadays spatial computing has shown great potential in human-centered narrative, as multi-sensory and human-scale experience. To change the predominant narrative, rebuilding decision system and mindset will be the first step.

For our 4th broadcast we have Alex McDowell as our special guest, to talk about collaboration across disciplines and how we re-build human centered collaboration and narrative.

00:00 Intro

00:58 Visual Prioritized Society and Social Justice

21:51 Spatial Computing as Potential Solution

31:15 Space as a Connection of Senses

42:20 Non-specialized and De-centralized Collaboration

49:55 Pros and Cons of Architectural Practice

55:35 Rebuilding Collaboration

Alex McDowell

Alex McDowellRDI 

World Building Media Lab

British narrative designer and creative director.

McDowell is a designer working in narrative media. He is a strong advocate of world building and immersive design and integrates digital technology and traditional design technique in his work. He has created a holistic design process that incorporates ideation, inception, prototyping, and production for tangible story worlds.

As opposed to World building in interactive and multi-player games, the world building practice as initiated by McDowell in 2000 describes a rigorous narrative design system capable of addressing massively complex challenges in both fictional and real-world scenarios. World building is the engine that initiates each output. The practice that McDowell launched upturned the cinematic tradition of linear storytelling that conventionally springs from a funded script or a client brief. In world building a unique world is developed as a container for multiple narratives. Each world is developed in cross-disciplinary collaboration and expertise, distributing broad research to a holistic knowledge-base known as a Mandala, which in turn provokes deeper layers of research, culminating in multiple narratives. These core narratives trigger non-linear prototyping to produce tangible outcomes for change. World building combines the power of rigorous research and collective storytelling to make sense of the rapidly changing world. In this unique time of exponential progress and massive disruption, world building enables organizations to envision, design, and experience preferred futures — and create the stable steps to realize these futures. Increasingly the practice has evolved to build worlds that prototype the future and provoke change.

—-Wikipedia

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